Tuesday, January 18, 2011

Combat Tactics is.. Good?

Someone, please convince me.  I've played Space Marines (and 40k) for almost a year now, so I freely admit being new to things.  I'm just not seeing the benefit of Combat Tactics.  Yes, I understand that choosing to fail a morale test can possibly allow me to put some distance between myself and my opponent..  But it's that "possibly" part that nags me.  For instance, if I get shot at and am lucky (?) enough to lose 3 marines out of a 10 man tactical squad, I can choose to fail and put 2 D6 inches between me an my opponent.  Combat tactics seems primarily designed to keep Marines out of combat when they don't want to be in hand-to-hand.  I get it.  BUT...  If a savvy player wants to assault my marines, they're probably not going to risk shooting at them to let them try to get away.  So there's one big minus to Combat Tactics - if you want to use it after being shot at, you are obviously depending on your opponent to shoot at you.  That's just one more bit of control over your army's ability that's in the hands of your opponent.  Which brings us to our next opportunity to take a morale test - taking more wounds than your opponent in the Assault Phase.  Again, we've got to lose models to even use the ability.  And once we do use it - well, we could fail our initiative test and not get away or not get far enough away even if we do pass the initiative test.  Our opponent can simply consolidate towards us, get within 6" and slowly escort us off the board.

I guess I'd rather have an ability that's not dependent on losing models to use, or was at least more consistent.  I don't think Marines should get a "get out of combat free" card or anything, not by any means.  Maybe one day I'll learn how to use Space Marines correctly.  Right now, they're seeming kind of unforgiving though.

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