Friday, June 24, 2011

Stubborn Lists

So my articles on using Stubborn effectively weren't groundbreaking. What did I find out? Play lots of tactical squads, basically - stuff I was going to do anyway when playing Space Marines. The good news is I don't feel like I'm missing out on much by replacing Combat Tactics with Stubborn, I just have to take advantage of enemy units stuck in combat. With that in mind here are a few army lists featuring Pedro and Lysander (the dudes who make Space Marines Stubborn):

Blue Lysander and some Bikes (2000)

HQ: Captain Darnath Lysander (1#, 200 pts)

   1 Captain Darnath Lysander, 200 pts


HQ: Space Marine Captain (1#, 165 pts)

   1 Space Marine Captain, 0 pts

      1 ...in Power Armour, 165 pts = (base cost 100) + Space Marine Bike 35 + Relic Blade x1 30



Elite: Sternguard Veteran Squad (11#, 295 pts)

   9 Sternguard Veteran Squad, 235 pts = 9 * 25 (base cost 25) + Combi-Meltagun x2 10

      1 Sergeant, 25 pts

      1 Drop Pod, 35 pts



Troops: Space Marine Bike Squad (6#, 225 pts)

   4 Space Marine Bike Squad, 120 pts = 4 * 25 (base cost 25) + Meltagun x2 20

      1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10

      1 Sergeant, 55 pts = (base cost 40) + Power Weapon 15



Troops: Space Marine Bike Squad (6#, 235 pts)

   4 Space Marine Bike Squad, 120 pts = 4 * 25 (base cost 25) + Meltagun x2 20

      1 Attack Bike, 50 pts = (base cost 40) + Multi-Melta 10

      1 Sergeant, 65 pts = (base cost 40) + Power Fist 25



Troops: Tactical Squad (11#, 240 pts)

   9 Tactical Squad, 152 pts = 9 * 16 (base cost 16) + Meltagun 5 + Sergeant 51

      1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25

      1 Rhino, 40 pts = (base cost 35 + Dozer Blade 5)



Troops: Tactical Squad (11#, 235 pts)

   9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 51

      1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25

      1 Rhino, 40 pts = (base cost 35 + Dozer Blade 5)



Troops: Tactical Squad (11#, 225 pts)

   9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 41

      1 Sergeant, 38 pts = (base cost 23) + Power Weapon x1 15

      1 Rhino, 40 pts = (base cost 35 + Dozer Blade 5)



Fast Attack: Land Speeder Squadron (1#, 90 pts)

   1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40



Fast Attack: Land Speeder Squadron (1#, 90 pts)

   1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40




Composition Report:

HQ: 2 (1 - 2)

Elite: 1 (0 - 3)

Troops: 5 (2 - 6)

Fast: 2 (0 - 3)

Heavy: 0 (0 - 3)


That's 60 models, not a bad haul. I normally don't like taking multiple HQ's. The Bike Captain gives me another type of Troop choice, which I like. I'm not overly fond of Lysander and the Sterngard dropping in on the first turn. It will probably work out if I go second or my opponent deploys a juicy target. I'm also apprehensive about their lack of melta weapons. Not sure if 2 combi meltas will cut it. Another option is dropping the Sterngard and a Tactical Squad, then adding a Land Raider and Assault Terminators. That puts a big hit on my model count, though.

Here's a list featuring Both Pedro and Lysander:

Total Roster Cost: 2000



HQ: Chapter Master Pedro Kantor (1#, 175 pts)

   1 Chapter Master Pedro Kantor, 175 pts



HQ: Captain Darnath Lysander (1#, 200 pts)

   1 Captain Darnath Lysander, 200 pts



Elite: Sternguard Veteran Squad (11#, 330 pts)

   9 Sternguard Veteran Squad, 240 pts = 9 * 25 (base cost 25) + Combi-Meltagun x3 15

      1 Sergeant, 55 pts = (base cost 25) + Combi-Meltagun x1 5 + Power Fist x1 25

      1 Drop Pod, 35 pts



Elite: Sternguard Veteran Squad (11#, 340 pts)

   9 Sternguard Veteran Squad, 245 pts = 9 * 25 (base cost 25) + Combi-Meltagun x2 10 + Heavy Flamer x1 10

      1 Sergeant, 55 pts = (base cost 25) + Combi-Meltagun x1 5 + Power Fist x1 25

      1 Rhino, 40 pts = (base cost 35 + Dozer Blade 5)



Elite: Sternguard Veteran Squad (10#, 280 pts)

   8 Sternguard Veteran Squad, 210 pts = 8 * 25 (base cost 25) + Combi-Meltagun x2 10

      1 Sergeant, 30 pts = (base cost 25) + Combi-Meltagun x1 5

      1 Rhino, 40 pts = (base cost 35 + Dozer Blade 5)



Troops: Tactical Squad (11#, 235 pts)

   9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 51

      1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25

      1 Rhino, 40 pts = (base cost 35 + Dozer Blade 5)



Troops: Tactical Squad (11#, 210 pts)

   9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 26

      1 Sergeant, 23 pts

      1 Rhino, 40 pts = (base cost 35 + Dozer Blade 5)



Fast Attack: Land Speeder Squadron (1#, 90 pts)

   1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40



Fast Attack: Land Speeder Squadron (1#, 90 pts)

   1 Land Speeder Squadron, 90 pts = (base cost 50) + Typhoon Missile Launcher x1 40



Fast Attack: Attack Bike Squad (1#, 50 pts)

   1 Attack Bike Squad, 50 pts = (base cost 40) + Multi-Melta x1 10




Composition Report:

HQ: 2 (1 - 2)

Elite: 3 (0 - 3)

Troops: 2 (2 - 6)

Fast: 3 (0 - 3)

Heavy: 0 (0 - 3)


I like the second list pretty well. It's got the same potential downside as the first, a Turn 1 Drop Pod. Pedro rides in the Rhino with the third Sterngard Squad. The lack of invulnerable saves worries me - Lysander and Pedro each have one, but that's it. In the first list the bikers can at least get a 3+ cover save by turbo boosting. Obviously, I like Land Speeder Typhoons, they're in both lists. I felt I needed some decent long range threats against light armor and infantry.

Apologies for the army list format, I copied it straight from Army Builder. It's a great program, I just don't like the default custom outputs. That being the case, I'm making my own - but that's another post.

That's it for now. I may try that second list out this weekend, I've been itching to run Pedro again.

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