I played Space Marines, here's my list (individual point costs omitted):
Captain | |||||||||||||||||||||||
Relic Blade | |||||||||||||||||||||||
Meltabombs | |||||||||||||||||||||||
Bike | |||||||||||||||||||||||
Command Squad | |||||||||||||||||||||||
4 plasma guns | |||||||||||||||||||||||
Razorback | |||||||||||||||||||||||
Bike Squad | |||||||||||||||||||||||
2 bikers | |||||||||||||||||||||||
2 meltaguns | |||||||||||||||||||||||
sgt power fist | |||||||||||||||||||||||
Tactical Squad (10) | |||||||||||||||||||||||
meltagun | |||||||||||||||||||||||
Muli-Melta | |||||||||||||||||||||||
sgt power fist | |||||||||||||||||||||||
Rhino | |||||||||||||||||||||||
Tactical Squad (10) | |||||||||||||||||||||||
meltagun | |||||||||||||||||||||||
Missile Launcher | |||||||||||||||||||||||
sgt power fist | |||||||||||||||||||||||
Rhino | |||||||||||||||||||||||
Scout Squad | |||||||||||||||||||||||
Missile Launcher | |||||||||||||||||||||||
5 Camo cloaks | |||||||||||||||||||||||
Sniper Rifles | |||||||||||||||||||||||
Assault Terminators (3TH/SS, 2 LC) | |||||||||||||||||||||||
Land Raider Redeemer | |||||||||||||||||||||||
Multi-Melta | |||||||||||||||||||||||
Land Speeder - Multi-Melta & Heavy Flamer | |||||||||||||||||||||||
Land Speeder Typhoon |
**
The bikes were able to count as troops because I had the captain on a bike, and the squad had 5 models. Their job in objective games was to eliminate a scoring unit, then hide and boost to capture / contest a point on turn 5. In kill points, their job was to scoot around and kill soft targets. It didn't always work out that way, mostly through my sub-par leadership skills.
The Land Raider and Assault Terminators - well, I don't really need to go into their job description in detail, right? Drive up, get out, smash stuff.
The "iffy" unit, obviously, was the plasma toting command squad. This is just a unit type I've always like for some reason. I wanted them to be heavy infantry / light armor killers. They didn't do much for me.. Shot down a Reclusiarch in my first game and didn't die (immediately) to a CCW-less Dreadnought in my second game, giving the termies time to close the gap and finish the dread. Will I try them again? Yes, probably.
Everything in my list was pretty basic. I'll put up some shortened battle reports soon.